My Shadow

My submission for the Pirate Game Jam 15.

Game Design Document:

https://docs.google.com/document/d/1iahmIEyQtNoZlKWMfaTCI4p2tmF-IFkFUJHo6bq6d-o/...

A game about a man and the lengths he will go to in order to save his best friend.

Comments

Log in with itch.io to leave a comment.

Good work on this! How did you manage the quest and dialogue system by chance?

Thanks for the kind words!


For the questing (as in keeping track of steps taken) I have my game controller keep track of certain events and if they’ve been completed or not.

As for the dialogue, I have a JSON file that holds an array of dictionaries, these dictionaries have an ID and the beginning of the conversation has a set generic ID. Then each dictionary has an array of options and each option has an ID, which it’s presence signifies that this choice will go to another conversation stage and the actual ID value is the ID held by another dictionary back in the original array.


Sorry for the rambling - hopefully that all makes sense!